using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SinceTimes.NetWork
{
    public class DebugHandle : Handler
    {
        protected override void _DoHandle(IPeerMessage msg)
        {
            base._DoHandle(msg);

            if(Net.SHOWLOG) 
                Debug.Log($"[DebugHandle._DoHandle]:{msg.ToString()}");
        }
    }

}
